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Game projects

Here is my game projects in more detail - what role I was in, how development was, which platform project was developed, and so on.

01

Upcoming project(s)

I possibly sometime in the future will again do some cool game projects, but for now, my heart beats for fullstack development.

02

Bodybuilder Blobfish

PC/Android/IOS (BBA project), 2021 summer

Unity, C# .NET, Visual Studio, Git, GitHub, Scrum

Role: Leader/programmer

In this game, you train blobfish in an underwater gym. You tap your screen rapidly to finish one repetition! After completing one repetition of lifting weights, you get one dollar, which you can use at the in-game shop where you can purchase new cosmetics for blobfish, backgrounds, and colors.

I was responsible for blobfish behavior and leveling mechanics in this game. Leader/programmer.

03

Fruitin' N' Shootin'

PC/Android/IOS (BBA project), 2021 winter, was published on Google Play Store

Role: Leader/programmer

In this game, you are faced with fruit overflow and your job is to handle the business. You are given the task to handle a slingshot and try to smash as many fruits as possible before it's too late and your health reaches zero!

I was responsible for player controls and for spawning fruits in this game. Leader/progammer

04

UFO Maniac

PC/Android/IOS (Solo project), 2023 winter

You are a UFO and an absolute maniac! Watch out for the asteroids!

I was responsible for everything in this game. Solo project using copyright-free assets and sounds.

Unity, C# .NET, Visual Studio, Git, GitHub

05

The Situation

PC VR (BBA project), 2022 fall

Unity, VR, C# .NET, Udemy

Role: Leader/programmer

You spawn on a moon-like planet where you must destroy asteroids flying over you! Shoot the start game target and the game starts rolling. There is a time limit for each round so be quick with it!

I was responsible for controls and shooting mechanics in this game.

06

Set In Stone

PC, Unreal Engine 5 (BBA project), 2022 winter

Unreal Engine 5, C++, Blueprints, Git, GitLab, AI

Role: programmer

You have to survive the ruthless Stone Age as you have time-traveled back in time. Collect food and build the shelter you always wanted!

 

I was responsible for AI in this game.

07

Lizard Blizzard

PC (BBA project), 2021 spring

Unity, C# .NET, AI, Visual Studio, Git, GitLab

Role: Leader/programmer

The second game I got to be part of. You control a lizard in various environments such as in a jungle and in ice-age land. You fight off the monsters as you reach the level final boss!

I was responsible for AI and player behavior and mechanics in this game.

08

Final Salvation

PC (BBA project), 2021 winter

Set in Stone

Unity, C# .NET, Visual Studio, Git, GitHub

Role: Leader/programmer

Fruitin

The first game I got to be part of. In this game, you defend your base against various demons, which come in multiple forms and sizes. You place knights on pre-selected positions by clicking them and you can upgrade knights by just clicking them when you've got enough score!

 

I was responsible for graphics, enemy spawning, pathfinding, and knight behavior in this game.

The Situation
Blobfish

What I am currently working on?

Email

Connect

  • GitHub
  • LinkedIn
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